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Karen Donoghue, User Experience Designer
User Experience Design for web, mobile and wireless devices. |
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| Click images above to see more details. |

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| Click images above to see more details. |
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Science education online experience for tweens with integrated incentive system
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Web-based product for tweens (ages 8-12) which uses a novel incentive system and trending to encourage increased learning and consumption of science content online. SparkSense is a National Science Foundation (NSF) grant project. |
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Working in collaboration with co-founders, product management and engineering team, used agile process to lead product planning session, capture of user stories for market release. |
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Designed wireframes of major user scenarios and detailed user interactions for AJAX front end user experience |
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Worked with visual designer to create visual look and presentation behavior of screens and collaborated with engineering team during build cycle. Visual designer coded HTML and CSS. |
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Ongoing consultation on enhancing UX through usability testing and beta launch during summer 2010. I continued to work with the team on feature enhancements to wireframes during fall 2010. |
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Click here to visit the SparkSense site |
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| Click images above to see more details. |
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Consumer Electronics integrated with Web 2.0 User Experience
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Key member of small startup team at Frame Media during 2008-2009, working as User Experience design lead in collaboration with engineering, product management and content strategy for the FrameChannel platform for wireless photo frames. |
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Defined product user experience feature requirements, feature prioritization and complete UI design specification for major "OnDemand" release of the FrameChannel.com platform. Led device UI interaction for the Kodak EASYSHARE Wireless Digital Frame (released Dec 2008). This device UI allows one-touch access to real-time news, weather, stock quotes, celebrity updates and sports served as RSS feeds from the FrameChannel.com site. |
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Delivered information architecture diagrams of user experience, wireframes and UI design specifications optimized for software engineering for web 2.0 platform, as well as partner frame manufacturers for device user interface (e.g Kodak, DLINK). |
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Established Usability Testing lab for wireless frames and delivered actionable enhancement recommendations for engineering. |
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Collaborated closely with software development team to create working prototype of a next-generation interactive touch UI frame in Flex, demonstrated at CES 2009. Tools used also included Adobe Photoshop, Omnigraffle. Coded interactive prototypes in HTML/CSS and delivered complete design specs for new content API product. |
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The Kodak Easyshare W series wireless digital photo frame includes FrameChannel as part of the touch-based user experience on the device (top image).
The experience on the frame is customizable through an easy-to-use web site (bottom image).
Click images to see more details. |
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| Click image above to see more details. |
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| The Mobile News Network – powered by the Associated Press – is a multimedia service offering iPhone users access to local and national news from trusted sources |
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Proxpro Prompt is a mobile application for
the RIM device. The application understands where you need to be, when you need to be there and displays the fastest route and time to leave to avoid real-time traffic congestion. |
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| The Motorola RAZR2 V8 was released in December 2007, and was the first Linux UI handset employing the MOTOMAGX UI platform. Above, UI components for music player displayed on a color external display. |
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| At the 2006 JavaOne conference, their Jasper S20 phone was the device of show. |
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| Developed information architecture and user task flow diagrams (top image), and designed rapid prototype screens with a hand-sketched and digital storyboards (bottom image) that illustrated the user experience and envisioned key components of value proposition to customers and investors. |
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User Experience Prototyping for startup acquisition integration |
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Raging Bull is a leading dynamic online financial community providing individual investors with access to discussion boards,
free real-time stock quotes, financial news, and company financial data. Following AltaVista's aquisition of
Raging Bull in 2000, asked by CEO to design a working prototype of a new user experience that combining
both the Raging Bull and AltaVista Money user experiences. |
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Worked with Raging Bull and AltaVista
executives to develop a conceptual demo of the newly merged user experience
by analyzing the business goals of Raging Bull and AltaVista, and the
goals, values and profiles of the two online communities. |
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Led
strategic sessions with executives to rapidly articulate and refine the
customer experience strategy. Developed several models
for information architectures and user interface wireframes which were reviewed
with the team for feedback.
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Built HTML prototypes
used as a test bed for gathering market research from users to ensure a good user experience. Challenges included integration of navigation and taxonomies of two distinct online communities and creating a well-integrated co-branded experience. Deliverable featured 18 screens, showing details such as
message boards, postings, and a searching UI for rapid
quote searching. This demonstrable test bed enabled the team to conduct online
focus groups to validate the user experience quickly among target users,
and as a demonstration to show senior management.
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The newly-merged visual branding scheme
combined the identities of AltaVista and Raging Bull and produced a succesfully integrated online experience. A new visual
model for navigation made it easier for users to
understand the value of each section and aspects
of the user experience such as curved-tabbed elements and the enhanced
Quote & Message Board search were adopted as part of the overall AltaVista
Money channel user experience.
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The newly-merged visual branding scheme
combined the identities of AltaVista and Raging Bull and produced a succesfully integrated online experience.
Aspects
of the user experience such as curved-tabbed elements and the enhanced
Quote & Message Board search were adopted as part of the overall AltaVista
Money channel user experience.
Click image above to see more detail. |
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User Experience Prototyping for highly transactional financial services product |
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Hired by Fidelity Investments to act as consulting user experience
strategist in the product planning stage of the trading site "PowerStreet Pro". |
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Product featured online
tools and resources for qualified active traders who
wanted a single online financial environment.
Other features: Real-time and
Nasdaq Level II quotes, the ability to place trade orders (including complex
options orders, such as straddles and spreads) and an integrated user
experience displaying centralized real-time quotes, account holdings,
third party stock charts and news from a wide range of independent sources |
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Worked with Fidelity executive management, product team members
and target customers in rapid brainstorming sessions to develop
a conceptual mode for user experience and a demo of the product’s user experience for use as a "talking
piece" with potential customers. |
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Developed hand-sketched iterations of
user experiences, then working HTML mockups for user testing. Mockups were handed off to a development team for coding and rapid usability testing, and adjustments added
into the prototype.
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Delivered wireframes and HTML prototypes for new UI elements, including a single, aggregated view of a security,
in the form of a "palette" of security-centric information from which
users could execute a trade transaction on a security. The design also featured a portal-like
home screen which aggregated mission critical data - such as alerts,
watch lists and "pushed content" - into a single unified view. |
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The working demo enabled Fidelity's customers
to experience the value of the PowerStreet Pro product and to provide feedback before the product was built. The demo
also helped sell the product concept and value proposition to senior management.
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© 2011 Karen Donoghue. All rights reserved. |
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Employed rapid prototyping
techniques to articulate product functionality and communicate business
benefits in a cohesive, easy to demonstrate Web-based mockup.
Demo was used as
a live test bed for feedback from customers, the development
team, and senior management.
Click image above to see more detail. |
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